Posted in Clash Royale, CS:GO, Dota 2, League of Legends, OverWatch, SMITE, Twitch, Uncategorized

Esports to become the greatest sporting event by 2020

 [ THIS POST IS FROM ONE OF OUR ESTEEMED COLLEAGUE, PRATEEK MALHOTRA (https://medium.com/@prateekmalhotra) AND FIRST APPEARED HERE: https://medium.com/@prateekmalhotra/esports-to-become-the-greatest-sporting-event-by-2020-f1ddd15287cd ]
Dota 2 mid-laner Sumail “SumaiL” Hassan plays for the North American team Evil Geniuses

Two college students Minh “Gooseman” Le and Jess Cliffe created a total overhaul mod using assets from Valve’s Half Life 2. Le did all the programming and Jess worked with the community of players. What started as an experiment, attracted Valve Corporations, who in turn gave a commercial release to the mod also known as Counter Strike. These digital weapons, players and maps led to the booming of then unknown territory called the ‘esports’.

esports, an online competitive gaming tournament played between pro-gamers on a computer machines has taken the industry by storm as gaming community has started recognizing it as a career option and branded it as a real sport. Getting into the debate of whether esports is a sport or a farce will yield no results, hence I would like to reveal some statistics which will make things more transparent.

According to Newzoo, a leading provider of market intelligence across gaming, esports and mobile gaming released its third edition of esports report which highlights that esports economy will grow to $ 696 million this year. The report also added that Brands will play a major role in shaping the esports economy and by 2020, the growth will reach to $1.5 billion dollars. Further to add, US and China will generate $362 million dollars in 2017, followed by Asia-Pacific regions which will take 51% revenue share.

Why is esports becoming so popular?

esports games are divided into different genre and the most popular being fighting games ( Street Fighter ), first-person shooter ( Counter Strike Series), real time strategy ( WarCraft 3 ), and multiplayer online battle arena ( League Of Legends and Dota ).

Just like any other sport, esports has managed to garner a wide range of spectators across the globe. The overall operations of esports is similar to that of any other sporting event like NBA, NFL, Football and many others. A team consists of 5 members having individual skills which can be executed during the game. The team is managed by an esports expert who oversees players salaries, housing, office space, healthcare and sports staff. The players go through rigorous training and practice for hours to reach the pinnacle Esports tournaments are held on a grandeur level and the level of intensity and cheerfulness seen among gaming fans is similar to that seen in a football or a cricket fans. These tournaments are live-streamed on mediums like Twitch and YouTube which have millions of followers.

The popularity of competitive gaming is testament to the fact that Intel Extreme Masters which was held in Katowice, Poland drew 173000 fans to the stadium event. Online, the event was watched by 46 million unique viewers, more than Trump’s inauguration TV audience of 30.6 million viewers.

Pro Gaming Scene In India

Pro Gaming Scene in India is at its nascent stage, but it is evolving and growing at a fast pace. Hardware companies like Asus, GigaByte and NVIDIA are bolstering the esports mania by organizing Dota 2 and CS:Go tournaments across gaming cafes and events. Many startups and gaming companies have jumped into the scene to promote esports culture.

In January, USports, a ₹100 crore league, announced by the founder of UTV Group, Ronnie Screwvala, will take its course this year.

In February, Nazara Games announced that it will invest INR 130 crores in a new esports league in India over the next five years in the league, which will include PC based games DOTA 2 and Counter Strike : Global Offensive.

Last year, Mountain Dew launched Dew Arena Gaming Championship with a prize pool worth INR 10 Lakhs. Many brands followed the bandwagon by announcing individual leagues and tournaments, thus encouraging and boosting the gamers and esports scenario.

Talking about the role of a team manager and esports scenario in India, Eklovya Dutta, Captain and In Game Leader of upcoming esports team FEROCIOUS believes that the role of the team captain is to make sure that there exist a discipline, cohesion, and structure within a team. As the team captain himself , he sets fixed goals to every member and encourages them to focus on playing the game and improvise while doing so. Esports is a massive industry and is gradually growing in India. However, lack of infrastructure, support and topsy-turvy management and self-pride can impair the esports scenario in India.” In order to compete with the International players, its important to focus on team game-play rather than changing the team member.”

The pro-gaming scene will further strengthen its hold in the Indian market considering the situation of Internet is improving in India. From 105th position and 4.1 Mbps speed till three months ago, the country has risen to 97th position on a global level with 5.6 Mbps of average connectivity speed.

Akamai’s State Of The Interne

To conclude, the competitive gaming market is growing at an exponential rate, media giants like ESPN are broadcasting the tournaments and competitions, and brands like NBA and YouTube are jumping into the world of esports. The positive synergies between companies, pro-gamers and developers can surely make esports the greatest sporting event.

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Posted in CS:GO, ESL, Intel Extreme Masters, League of Legends, Twitch

IEM Katowice Most Watched Esports Event Ever, 35 Percent Increase in Viewership YoY

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IEM Katowice was a success in every metric. The high profile two weekend tournament from ESL will easily become what esports fans point to when telling their friends that esports are here to stay. The event was record breaking in many ways, innovative in others, and lucrative as a whole.

The tournament saw 173,000 fans attend in person at the stadium in Katowice, Poland which is a greater than 50 percent increase against last year. Online, the event was just as successful breaking the record for unique viewers—previously held by 2016’s League of Legends World Championship—of 43 million handily. The event saw over 46 million people tune in over the course of the event with 340,000 of those using VR to do so.

It is likely that the event will be a landmark example for potential sponsors looking to enter the esports market.

As a method for sponsors to engage with fans, the story gets even better. 255 million impressions were generated by the event’s social media channels which makes it likely that the event will be a landmark example for potential sponsors looking to enter the esports market. Most avenues for advertising allow for little interaction but the digital natives that make up the esports audience are on every form of social media, sharing, clipping, and talking about the events they are watching.

IEM Katowice was also the most widely broadcast event is ESL’s history. The long-time producer and organizer of esports events had broadcasts in 19 languages across 70 media outlets and platforms. Business Insider points out that this shows just how lucrative exclusive broadcast deals could be. As esports continues to cross boundaries in audiences and platforms, YouTube has been signing exclusive broadcast deals and we can expect Twitch and YouTube—and soon traditional sports broadcasters—to be competing for broadcast rights in the future.

Posted in Twitch

TWITCH.TV STEPPING UP STREAMING GAME

Streaming is obviously Twitch.tv’s bread and butter, therefore it’s easy to see why they’re so keen on stepping up their game in this respect. They are now apparently looking to add an HTML5 video player, to make the streaming experience much smoother for their viewers. The announcement regarding this latest feature was made at last year’s Twitchcon, but the confirmation regarding the impending arrival of the player which makes use of this new technology, was only made the other day via Twitter.
HTML5 is the current standard version of HTML, and it is indeed well suited for streaming live content, having been optimized for such tasks in several ways. While the whole story is a rather intricate one, the bottom line regarding HTML 5 is that its processing models are ideal for streaming on low-power mobile devices, and indeed, these days, that’s where a sizable chunk of the Twitch viewership comes from. There are of course other features and perks included in HTML 5 that will allow Twitch to fine-tune its streaming, thus creating a much smoother experience for their viewers.
The release of the beta version of Twitch’s HTML5 technology had originally been scheduled for June 30, but to make a long story short: things just weren’t ready. The final product was apparently lacking in several key ways, therefore it was deemed “not up the highest standards”. The release has been pushed back to later this month and first a Beta version will land.
Those looking to give the new technology a try, have to register for Twitch Turbo, which – for the time being – will be the only way to access the Beta. Mind you however that it still has not gone live.
The bottom line is that despite its current woes, Twitch’s HTML5 move is definitely the future when it comes to live streaming especially in regards to gaming. It is indeed only a matter of time till the new technology goes mainstream.
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