Posted in Suggestion, Vainglory

Is the Vainglory 5vs5 mode good enough?

(The below mentioned views about 5vs5 mode in Vainglory are personal to the author, and you may or may not agree to them. Please state your views in a professional manner in the comments section. Thank you)

You might have heard/read a lot of speculations on the 5vs5 mode of the popular mobile MOBA game, Vainglory and might even claim it outstanding like the legions of fans out there. The new 5vs5 mode in Vainglory surely looks cool, but I honestly believe it was uncalled for. Vainglory was a niche on its own, thanks to its unique 3vs3 mode. As some would call it, now it is ‘just another MOBA’, no different than Mobile Legends, Heroes Evolved and the whole bunch of mobile MOBAs that have cropped up in the recent times. Sure, Vainglory looks cooler and neater than them, but that’s it.

Now that Super Evil MegaCorp (SEMC) has gone ahead with the launch (no matter of my personal view) and now trying to figure out the ranked system in 5vs5, I do believe a whole lot of modifications have to be made, to make the game balanced.

First of all, more new ‘heroes’ need to be added. The current army of 37 heroes was sufficient in the 3vs3 mode, but it isn’t in the new mode, if the devs want a standard picks-bans system. Currently, most of the games are more or less mirror matches, with both the teams fielding almost the same champions on each side.

Secondly, lack of more specific roles is a major problem in the 5vs5 mode. Vainglory has heroes, which fall in three categories : Captain, Carry and Jungler. But now that the team size has increased to five, more specific roles are called for. Nuker, disabler, pusher, brawler, tank are some of the other specific roles. Without them, the game becomes abused, depending on how many junglers or captains a team started with, and they might decide to push together just one lane (this is a major problem in Heroes Evolved), which simply disrupts the MOBA experience. For example, if you decided to play as carry, you won’t be able to farm and level up at all or work on your basic items, thanks to the constant pings from your teammates, from the lane being rushed.

And thirdly (well, this isn’t a problem, just my disappointment), it’s saddening that SEMC has gone with the standard 5vs5 mapstyle, calling it by the name “Sovereign’s Rise”. On the official Vainglory forum, many people have called the design ‘new and refreshing’ but for someone like me, who has tried out almost all the mobile and PC MOBA games out there, it is the same old. The 3vs3 map “Halcyon Fold” is quite amazing and completely new, we were expecting something similar and mind-blowing from SEMC again. Though these games don’t officially copy each other, I hoped that the devs would go for a mapstyle similar to Smite Conquest map.

Now, time will only tell, how the Vainglory team decides to setup their ranking system and switch over to 5vs5 mode in esports.

Posted in Clash Royale, Mobile esports, Vainglory, World Championship

Mobile multiplayer games are redefining the world of Esports


The growth of Esports on mobile has the potential to transform existing PC games.

Competitive gaming, also known as Esports, has long been seen as the domain of gamers with powerful gaming PCs and the latest consoles. But this has changed since the advent of mobile games like Vainglory, Mobile Legends, Heroes Evolved, Clash Royale and their spin-offs. With the new craze among mobile game developers to deliver a PC-quality experience for touch screen devices, the world of mobile esports is booming, as it has turned every decent smartphone-wielding into a potential competitor.

While games like League of Legends, DoTA 2 and Counter-Strike: Global Offensive rule the esports airwaves, mobile games like Vainglory and Clash Royale are slowly becoming ingrained in the esports scene.

And not only these mobile games offer gamers of all skill and commitment levels, the opportunity to display and monetize their abilities using a cell phone or tablet, they have given rise to massively popular competitions, which are on par with their pc-based esports tournaments. And this isn’t true only for intricate games like Vainglory (MOBA) and Clash Royale (strategic card game, with tower-defence mechanism), but also in casual games like 8 Ball Pool, solitaire and bowling. A number of gaming events are being held, like Mobile Esports League and ESGS, which are closing the gap between a casual gamer and a competitive serious gamer. Moreover, there are numerous platforms like Skillz, Mobile E-Sports etc. which are also trying to gain prominence by organising mobile esports tournaments.

So, the result?? The professional Esports teams like TSM and Fnatic, are sponsoring and signing new members, to dominate these games and win a chunk of the big prize money for them. Huge esports organizations (like Team SoloMid and Cloud9) are investing, as are sponsors such as Nvidia and Red Bull. The niche within a niche has begun to attract the sort of brands that shape the industry at large.

“Competitive video gaming has seen huge growth, and we see tremendous customer value in expanding the tournament experience to include the casual mobile games played by millions of people today”.

Aaron Rubenson, Amazon Appstore director 

It shouldn’t come as a surprise, either. While today’s esports stars came of age on a PC, the next generation will have grown up with a phone in their hands. It’s rapid-fire, brief bursts of entertainment for the so-called short attention span generation, as most of these games last under 20-25 mins (compared to some marathon sessions on PC esports games).

Whether mobile esports will truly dominate the future remains to be seen. What we know now, though, is that it is a viable platform that has very high chance to succeed and possibly rival the success of the console and PC esports.

Posted in Vainglory

6 Takeaways from the Vainglory Preseason Invitational

Six eSports organizations have recently plunged into the Vainglory scene. This has injected money, structure, and legitimacy into a professional scene which, to this point, has been like a generally peaceful Wild West community with the devs at Super Evil MegaCorp playing the role of benevolent Westworldian overseers. In response to the wave of new teams, and the resulting ripples throughout the rosters of many organizations, SEMC invited the new organizations to their headquarters in California for a showcase in the Run the Gauntlet Vainglory Preseason Invitational.

However, the Invitational was about more than showing off new teams; developers also took the opportunity to preview their newest hero, Grumpjaw. Even more interesting for the future of the game was a video of Game Designer and Creative Content Officer Captain Neato breaking down the foreseeable future of Vainglory. The whole stream was a well-timed and sleekly packaged performance for a rapidly expanding audience. There are a multitude of takeaways from this preseason teaser, but in honor of the six new organizations we will limit it to six big ones.

  1. Vainglory is sexy right now, and SEMC knows it.

Multi-esport organizations are flocking to Vainglory right now, and globally eSports teeters on the cusp of flooding into truly mainstream culture. The developers and team at SEMC are more than aware of this hype, and would be remiss to not seize the moment. Players of League or DotA who wouldn’t consider Vainglory last year can’t ignore their favorite teams making forays into a new and rising MOBA; capturing this new audience could result in an influx of rookie Vainglory players who are nevertheless hardened MOBA veterans.

  1. Coaches and Analysts will be in demand.

With only three players per team, strategy in Vainglory is inherently more limited, in certain ways, than a traditional five man MOBA. However, the universal introduction of a double-ban draft system in professional competition makes strategic insight more important than ever. Echo Fox clearly benefited from the pregame presence of their Head Coach, Foojee. What goes on behind the scenes with coaching and strategy is tricky to quantify, but the new organizations to the scene have created a bit of an arms race, and I doubt any team will want to enter this pivotal season without the industry norm in support staffing.

  1. Misfits were stand outs.

One of the less hyped of the teams competing in the Preseason Invitational, Misfits started fast and finished with an admirable 2-1 record. The team of King, IllesT, and Eeko proved versatile, hardwinning their draft against Fnatic and snowballing to a quick victory, only to turn around and grind out a comeback win against a very experienced Immortals team. As broadcasters were quick to note on stream, the players on Misfits aren’t inexperienced, just less well known. It would be no surprise to see these players thrive within an organization with more experience, structure, and tools to help them develop.

  1. Super Evil MegaCorp is super committed to not being evil at all.

The stream opened up with a prepackaged video of CEO Kirstian Segerstrale, and Sr. Director of Content and Esports, PlayoffBeard. In what felt like a message to those watching the stream who may be new to the scene and how Super Evil operate, they doubled down on past and present commitments to engage with and listen to the community at large. PlayoffBeard and Segerstrale presented the Vainglory community as a foil to the traditionally toxic and cynical MOBA scenes; no doubt they hope some players who have long battled trolls of all sorts in other games will seek safe haven in Vainglory. Now, Vainglory isn’t without trolls or toxicity, but as a player of the game and observer of the company, I have been given little reason to doubt either their commitment to real and tangible community engagement or their claims of generally widespread community unity. Kumbaya baby.

  1. On 5.

See what I did there? The announcement of plans for a 5v5 game mode generated enough buzz to make many doubt reports of a global bee shortage. Captain Neato was quick to note that no plans are set in stone and they are still a long way out from implementing a 5v5 game mode; however, it’s still a bit surprising that they would reveal eventual plans to do so with what feels like the biggest seasons of competitive play to-date just around the corner.

  1. Expounding on rounding said corner.

All of this was about hype. No one truly knows what the next year will hold for Vainglory; everything seems to be building towards the start of the NA and EU Vainglory 8 series on March 11. One problem when it comes to analyzing Vainglory as an eSport has been the relatively small sample size; however, consistent matches and structured seasons should help bulk up our understanding of how good all these teams really are. As teams play more games, figure out seasonal play, and establish unique styles, we will see if Vainglory is the eSport on the rise it claims to be, and, if so, which players and teams will rise with it.